Entries Tagged as 'Flex'

Cairngorm extensions from Universal Mind

I just saw that Universal Mind Cairngorm extensions for Flex are now set up on RIAForge (thanks Andrew).

We have been using the UM Cairngorm Extensions at Straker Interactive (where I work) for ZoomFlex since about six months.

One of the features that I really like about the UM extensions is the ability to combine together event-business logic. Given that any real-life application (like ZoomFlex) has quite a few commands, having a separate Command class for each command can become quite overwhelming. The ability to aggregate command logic into context-specific command classes is very useful.

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iPhone and Flash - iPhone SDK comparison with Windows Mobile, S60, Android

Just saw an interesting article on Engadget that compared iPhone SDK to Windows Mobile, Android, S60 and Toolchain.

What is really interesting is that Windows Mobile along with Nokia S60 supports Flash.

iPhone, as you know, does not support Flash (and won't support it any time soon, given Apple's comments yesterday about Flash being too slow to run on iPhone).

And what is even more interesting is that Microsoft and Nokia have signed a deal to make Silverlight available on Nokia S60 and S40.

So two things really:

  1. Adobe needs to do something to get on to the iPhone platform. AIR runtime perhaps?
  2. Adobe needs to look at engaging Nokia for AIR runtime.

Here is the article at Engadget: iPhone SDK Comparison Chart.

 

Incorrect Flex 3 SDK download on Adobe site

I just went to download Flex 3 SDK from the Try Flex Builder 3 page on the Adobe site.

The file that downloads when one clicks the "Download Flex SDK 3 for all platforms" link at the bottom of the page is called "flex2_sdk_hf1.zip".

When one unzips the file and looks at the readme, it confirms that the SDK vesion is: Version 2.0.1.

I presume the "hf1" in the file name suggests that it is Flex 2 SDK with 'hotfix 1'.

Is anyone else also facing this issue or is it only me?

The SDK that ships with Flex Builder 3 does indeed have a readme that indicates SDK version 3.0. I guess I'll just use that for now.

Update (9.30 a.m.):

The link on the download page has now been fixed. Adobe took just an hour to pick up this blog entry, respond to it, and fix the issue. Very impressive!

Given that I downloaded the incorrect Flex SDK (2.0) earlier today, and am downloading the correct one right now (3.0), I can't help but comment on the size of the SDK. Flex SDK 2.0 was 38.11mb. Flex SDK 3.0 is 78.44mb! Lots of goodies!